Marcus Mattsson
Ramblings about crap in my life.
Ramblings about crap in my life.
Aug 15th
In a couple of hours I’m going to Amsterdam and then Los Angeles via New York tomorrow! This is mainly to test plugins for the blog. :)
At home! Leaving soon.
Jul 29th
I just came back from watching Inception, and I don’t know why, but it did not really impact me as much as I had hoped. It wasn’t really a cinematic experience the same way, say, The Dark Knight was. However, I still really, really liked it, and it’s a long time since I’ve seen such an original movie. But I do have some problems with the film, and I want to write down a specific problem, while I can still remember the movie.
I like confusing movies that make sense or can be explained logically if you take the time to think about them, e.g. Primer, Memento, or Eternal Sunshine of the Spotless Mind. On the other hand, I don’t like movies that are confusing and in which everything is more or less ambiguous, like Inland Empire. Those kinds of movies usually feel like sloppy work to me. For the most part, Inception falls in the first category, but in the end of the movie the established rules kind of take a dive. Fischer (Cillian Murphy) dies on dream level 3, and naturally goes to limbo, because he’s sedated in real life. Ariadne (Ellen Page) and Cobb (Leonardo DiCaprio) follow him, because using the dreaming machine on level 3 apparently takes you to limbo, fair enough. But now, in limbo, Ariadne kills Fischer by dropping him off the building, and what happens? He wakes up on the 3rd level! Yes, they used the defibrillator at the same time, but how does that make sense? If he goes to level 3 by dying in limbo, shouldn’t he also have gone to level 2 by dying on level 3? This somewhat ruined the ending for me.
Jul 21st
If you have an hour to spare, you should really watch this talk on our current picture of the universe. It is very fascinating, and I’ll leave this quote here to reel you in:
Every atom in your body came from a star that exploded. And, the atoms in your left hand probably came from a different star than your right hand. It really is the most poetic thing I know about physics: You are all stardust. You couldn’t be here if stars hadn’t exploded, because the elements – the carbon, nitrogen, oxygen, iron, all the things that matter for evolution and for life – weren’t created at the beginning of time. They were created in the nuclear furnaces of stars, and the only way for them to get into your body is if those stars were kind enough to explode. So, forget Jesus. The stars died so that you could be here today.
Jun 28th
I rarely write about games in here, but when I do it’s usually because I’ve been annoyed by one, and that is also the case today. I got interested in this game after watching the E3 walkthrough video, so I decided to give it a go. Now, when I think “sniper game” the gameplay element “stealth” comes to mind. I would expect a game where full frontal assaults are not advisable, where you get in, take out your target, and get out. Well, that is not the case in Sniper: Ghost Warrior. In your first mission you are supposed to take out a general, you line up your shot, shoot, and for some reason you don’t hit and everything goes to hell. The general escapes, and now you have to hunt him down. And this is where it starts go down hill, because instead of chasing the guy by hiding in the jungle, you’re told to assault the base he’s no longer in. With a sniper rifle. First I thought I’d just stay in my position and take out all of the enemies, but for some reason they have no problem hitting you from across the base, while you’re hiding in the mountains, with regular, unscoped assault rifles. So yes, you’re forced to jump into the base and try to gun down everyone, not very sniper-like.
And on top of that the game is littered with annoying design decisions and bad implementations of these. For example, if you choose the hard difficulty, you have to account for wind and distance to your target. This intrigued me and looked interesting in the mentioned video, but the problem is that you are not told how to properly do this. You can see the distance to your target and the wind strength, but there is no way to know how much you’re supposed to move your crosshair, you simply have to guess. When playing on easy and medium you get a small, red dot, which indicates where the bullet actually hits, but I’ve found this dot to be very imprecise.
Jun 10th
Jeg har altid troet, at en udmeldelse af folkekirken bl.a. krævede medsendt fødsels- og dåbsattest. Ikke nok med at det ikke er tilfældet; du behøver ikke engang sende et brev. Her følger en 3-trinsguide til udmeldelse af folkekirken.
Konsekvenser for udmeldelse kan læses på ateist.dk.
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