Tutorial: Mesh Render in Maya

This is a write-up of this video, mostly so I don’t have to watch the video every time I want to mesh render something.

  1. Go to “Windows” -> “Rendering Editors” -> “Hypershade”.
  2. Create a new Lambert shader, and open its attributes.
    1. Set “Color” to black.
    2. Set “Diffuse” to 0.
  3. Right-click-hold on shader to assign it to all objects.
  4. Click “Output” icon in shader attributes (arrow in a box next to “Presets”.
  5. Open “mental ray”, and “Contours”.
    1. Tick on “Enable Contour Rendering”.
    2. Set “Color” to white.
    3. Set “Width” to 0.25 or 0.5.
  6. Go to “Windows” -> “Rendering Editors” -> “Render Settings”.
  7. Set “Render Using” to “mental ray”.
  8. Go to “Features” tab, and open “Rendering Features”.
    1. Set “Primary Render” to “Raytracing” under “Rendering Features”.
    2. Set “Secondary Effects” to “Raytracing” under “Rendering Features”.
  9. Open “Contours” in the same tab.
    1. Tick on “Enable Contour Rendering”.
    2. Set “Over-Sample” to 3.
    3. Set “Filter Type” to “Gaussian Filter”.
  10. Open “Draw By Property Difference” in the same tab.
    1. Tick on “Around all poly faces”.
  11. Render your image, and you should see something like this:

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