This is a write-up of this video, mostly so I don’t have to watch the video every time I want to mesh render something.
- Go to “Windows” -> “Rendering Editors” -> “Hypershade”.
- Create a new Lambert shader, and open its attributes.
- Set “Color” to black.
- Set “Diffuse” to 0.
- Right-click-hold on shader to assign it to all objects.
- Click “Output” icon in shader attributes (arrow in a box next to “Presets”.
- Open “mental ray”, and “Contours”.
- Tick on “Enable Contour Rendering”.
- Set “Color” to white.
- Set “Width” to 0.25 or 0.5.
- Go to “Windows” -> “Rendering Editors” -> “Render Settings”.
- Set “Render Using” to “mental ray”.
- Go to “Features” tab, and open “Rendering Features”.
- Set “Primary Render” to “Raytracing” under “Rendering Features”.
- Set “Secondary Effects” to “Raytracing” under “Rendering Features”.
- Open “Contours” in the same tab.
- Tick on “Enable Contour Rendering”.
- Set “Over-Sample” to 3.
- Set “Filter Type” to “Gaussian Filter”.
- Open “Draw By Property Difference” in the same tab.
- Tick on “Around all poly faces”.
- Render your image, and you should see something like this:
