I rarely write about games in here, but when I do it’s usually because I’ve been annoyed by one, and that is also the case today. I got interested in this game after watching the E3 walkthrough video, so I decided to give it a go. Now, when I think “sniper game” the gameplay element “stealth” comes to mind. I would expect a game where full frontal assaults are not advisable, where you get in, take out your target, and get out. Well, that is not the case in Sniper: Ghost Warrior. In your first mission you are supposed to take out a general, you line up your shot, shoot, and for some reason you don’t hit and everything goes to hell. The general escapes, and now you have to hunt him down. And this is where it starts go down hill, because instead of chasing the guy by hiding in the jungle, you’re told to assault the base he’s no longer in. With a sniper rifle. First I thought I’d just stay in my position and take out all of the enemies, but for some reason they have no problem hitting you from across the base, while you’re hiding in the mountains, with regular, unscoped assault rifles. So yes, you’re forced to jump into the base and try to gun down everyone, not very sniper-like.
And on top of that the game is littered with annoying design decisions and bad implementations of these. For example, if you choose the hard difficulty, you have to account for wind and distance to your target. This intrigued me and looked interesting in the mentioned video, but the problem is that you are not told how to properly do this. You can see the distance to your target and the wind strength, but there is no way to know how much you’re supposed to move your crosshair, you simply have to guess. When playing on easy and medium you get a small, red dot, which indicates where the bullet actually hits, but I’ve found this dot to be very imprecise.
There’s something very fascinating about board games that successfully envelop you in fictional universes in a way that’s usually reserved to computer games and movies. Twilight Imperium is the first big strategy board game I’ve tried, and it did just that. Yes, it takes several hours just to set up and get into, but when you’re there it’s very entertaining and actually not very complicated. Ten races make up the game, and in the duration of a single turn you set up trade agreements, vote on political issues, gain technology, increase your fleet size, invade and capture planets, fight space battles and much more. One game consists of 10 turns, which didn’t sound like much to me, but when we stopped playing after 10 hours, at 6 in the morning, we weren’t even halfway there.
Setting up the game and getting into the rules, which took us about 2 hours.
This was near the end of the game, a lot of units and battles, but we were just too tired to continue.
I’m going to a focus group at Danish video game company IO Interactive, this wednesday. My friend Simon works there, as a game tester, and he forwarded a mail about it. It’s gonna take 2-3 hours, and I think it’ll be a lot of fun. I’m also about to organize focus groups at school, as part of our semester project, so it’ll be nice to see how the pros do it.
I’ve also been freelancing for SDI Media for a while. They make language dubbing, translations, subtitling, etc. for clients like Sony, Fox, Warner Bros., and Paramount. I’m translating subtitles, and that’s really all I can say, they didn’t make me sign a 5 page confidentiality agreement for nothing.
Oh yeah, my Macbook is making weird creaking sounds when I move my hand around, on the left side, so I probably have to have it replaced. Crap.
With a new and improved BENQ DVD drive even.
… or replaced, hopefully the last.
This is kind of surprising, I sent it a week ago and it’s already done now. I hope this is a sign that they just replaced it with a new model. Either way, I don’t care, now I’ll have something to do in my christmas holiday anyway!